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Impact of age, VR, immersion, and spatial resolution on classifier performance for a MI-based BCI

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Abstract(s)

There are many factors outlined in the signal processing pipeline that impact brain–computer interface (BCI) performance, but some methodological factors do not depend on signal processing. Nevertheless, there is a lack of research assessing the effect of such factors. Here, we investigate the impact of VR, immersiveness, age, and spatial resolution on the classifier performance of a Motor Imagery (MI) electroencephalography (EEG)-based BCI in naïve participants. We found significantly better performance for VR compared to non-VR (15 electrodes: VR 77.48 ± 6.09%, non-VR 73.5 ± 5.89%, p = 0.0096; 12 electrodes: VR 73.26 ± 5.2%, non-VR 70.87 ± 4.96%, p = 0.0129; 7 electrodes: VR 66.74 ± 5.92%, non-VR 63.09 ± 8.16%, p = 0.0362) and better performance for higher electrode quantity, but no significant differences were found between immersive and non immersive VR. Finally, there was not a statistically significant correlation found between age and classifier performance, but there was a direct relation found between spatial resolution (electrode quantity) and classifier performance (r = 1, p = 0.0129, VR; r = 0.99, p = 0.0859, non-VR).

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Keywords

Motor imagery Brain-computer interfaces Virtual reality Classifier performance EEG . Faculdade de Ciências Exatas e da Engenharia

Citation

Blanco-Mora, D. A., Aldridge, A., Jorge, C., Vourvopoulos, A., Figueiredo, P., & Bermúdez i Badia, S. (2022). Impact of age, VR, immersion, and spatial resolution on classifier performance for a MI-based BCI. Brain-Computer Interfaces, 9 (3)..

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Taylor and Francis

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