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Advisor(s)
Abstract(s)
Nowadays, stroke has become one the main
causes of adult disability leading to life-lasting effects, including
motor and cognitive deficits. Here we explore the benefits of the
use of virtual reality (VR) for the rehabilitation of motor
deficits following stroke. We have developed the Rehabilitation
Gaming System (RGS), a VR-based apparatus designed for the
treatment of the upper extremities. The RGS is a multi-level
adaptive system that provides a task oriented training of
graded complexity that is online adjusted to the capabilities of
the patients. We show results from an ongoing study that
evaluates the impact of this system on the recovery of patients
in the acute phase of stroke (n=14). The results suggest that the
system induces a sustained improvement during treatment,
with observed benefits in the performance of activities of daily
living.
Description
Keywords
Upper limb rehabilitation Acute phase of stroke Virtual reality system . Faculdade de Ciências Exatas e da Engenharia
Citation
Cameirão, M. S., i Badia, S. B., Oller, E. D., & Verschure, P. F. (2008, August). Using a multi-task adaptive vr system for upper limb rehabilitation in the acute phase of stroke. In 2008 Virtual Rehabilitation (pp. 2-7). IEEE.
Publisher
IEEE