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Diving into a decade of games for health research: a systematic review

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Abstract(s)

Recent years have been characterised by a rising interest in using enter tainment computing to monitor, maintain, and improve human health. This is observed in many systems and applications that leverage the benefits of a playful and enjoyable experience to provide a technology-enabled health intervention. This paper reviews one decade of papers (679) published at the intersection of health, entertainment and technology to determine trends, studies’ characteristics, type of solutions, domains of application and study purposes. Results show that there is a growing body of research in the area, with the majority of studies provid ing solutions for rehabilitation and addressing motor conditions related to stroke and/or fitness. Where half of the solutions reported are custom made, the bulk of those studies is performed with the purpose of evaluating the solutions pro posed or validating their efficacy. In 80% of the cases, the studies are performed with subjects from the target population with sample sizes that have been steadily increasing over the years.

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Health Entertainment Technology Computing Review Games Simulation VR AR . Faculdade de Ciências Exatas e da Engenharia

Citation

Silva, P. A., Bermúdez i Badia, S., & Cameirão, M. S. (2020, February). Diving into a decade of games for health research: A systematic review. In International Congress on Information and Communication Technology (pp. 520-528). Springer, Singapore.

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