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Advisor(s)
Abstract(s)
In this paper we present Lucid Peninsula, an interactive
installation designed to immerse participants in a dreamlike,
post-apocalyptic story world. The goal of the installation is
to offer a way for people to experience the future through a
physical interactive installation. To achieve this aim we
designed and developed the interactive DreamScope device,
while the Time’s Up collective designed and built the
physical installation. On one side with the Dreamviewer
binoculars users will be able to see the world outside and
absorb data relating to factors such as air quality, presence
of plant and other life forms, etc. On the other side of the
installation, the audience will be able to borrow mobile
devices (Dreamcatchers) and venture into the actual
landscape of the city, in order to ‘catch’ the dreams of the
inhabitants of the peninsula, which are mixed with
memories of the world before it was transformed.
Description
Keywords
Interactive installation Physical installation Virtual reality . Faculdade de Ciências Exatas e da Engenharia
Citation
Dionisio, M., Bala, P., Trindade, R., Nisi, V., Hanna, J., (2015, June). Lucid Peninsula: DreamScope--An Interactive Physical Installation. In Proceedings of the 2015 ACM SIGCHI conference on creativity and cognition (pp. 377-378).
Publisher
ACM