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  • Seminário Internacional Desporto e Ciência 2017
    Publication . Fernando, Catarina; Lopes, Helder; Prudente, João; Trindade, Rui; Simões, Joana; Antunes, Hélio
  • DreamScope Catcher: a Touch Sensitive Interface to Catch Dreams
    Publication . Dionisio, Mara; Bala, Paulo; Trindade, Rui; Nisi, Valentina; Nunes, Nuno Jardim
    Dream Scope is the interactive, stand alone, self contained portion of a bigger Art installation named Lucid Peninsula. The goal of the installation is to offer a way for people to experience the future through a physical interactive installation. To achieve this aim we designed and developed the interactive DreamScope device, while the Time’s Up collective designed and built the physical installation. On one side with the DreamViewer binoculars enable participants to see the Lucid Peninsula fictional world and absorb data relating to factors such as air quality, presence of plant and other life forms, etc. On the other side of the installation, the audience will be able to borrow mobile devices (DreamCatchers) and ‘catch’ the dreams of the inhabitants of the peninsula, which are mixed with memories of the world before it was transformed.
  • Lucid Peninsula: DreamScope: An Interactive Physical Installation
    Publication . Dionisio, Mara; Bala, Paulo; Trindade, Rui; Nisi, Valentina; Hanna, Julian
    In this paper we present Lucid Peninsula, an interactive installation designed to immerse participants in a dreamlike, post-apocalyptic story world. The goal of the installation is to offer a way for people to experience the future through a physical interactive installation. To achieve this aim we designed and developed the interactive DreamScope device, while the Time’s Up collective designed and built the physical installation. On one side with the Dreamviewer binoculars users will be able to see the world outside and absorb data relating to factors such as air quality, presence of plant and other life forms, etc. On the other side of the installation, the audience will be able to borrow mobile devices (Dreamcatchers) and venture into the actual landscape of the city, in order to ‘catch’ the dreams of the inhabitants of the peninsula, which are mixed with memories of the world before it was transformed.