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Advisor(s)
Abstract(s)
Dream Scope is the interactive, stand alone, self contained portion of a bigger Art installation named
Lucid Peninsula. The goal of the installation is to offer a
way for people to experience the future through a
physical interactive installation. To achieve this aim we
designed and developed the interactive DreamScope
device, while the Time’s Up collective designed and
built the physical installation. On one side with the
DreamViewer binoculars enable participants to see the
Lucid Peninsula fictional world and absorb data relating
to factors such as air quality, presence of plant and
other life forms, etc. On the other side of the
installation, the audience will be able to borrow mobile
devices (DreamCatchers) and ‘catch’ the dreams of the
inhabitants of the peninsula, which are mixed with
memories of the world before it was transformed.
Description
Keywords
Mobile touch surface Interactive art installation Interaction design Experience design . Faculdade de Ciências Exatas e da Engenharia
Citation
Dionisio, M., Bala, P., Trindade, R., Nisi, V., & Nunes, N. (2015, November). DreamScope Catcher: a Touch Sensitive Interface to Catch Dreams. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (pp. 417-420).
Publisher
ACM