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DreamScope Catcher: a Touch Sensitive Interface to Catch Dreams

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Resumo(s)

Dream Scope is the interactive, stand alone, self contained portion of a bigger Art installation named Lucid Peninsula. The goal of the installation is to offer a way for people to experience the future through a physical interactive installation. To achieve this aim we designed and developed the interactive DreamScope device, while the Time’s Up collective designed and built the physical installation. On one side with the DreamViewer binoculars enable participants to see the Lucid Peninsula fictional world and absorb data relating to factors such as air quality, presence of plant and other life forms, etc. On the other side of the installation, the audience will be able to borrow mobile devices (DreamCatchers) and ‘catch’ the dreams of the inhabitants of the peninsula, which are mixed with memories of the world before it was transformed.

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Palavras-chave

Mobile touch surface Interactive art installation Interaction design Experience design . Faculdade de Ciências Exatas e da Engenharia

Contexto Educativo

Citação

Dionisio, M., Bala, P., Trindade, R., Nisi, V., & Nunes, N. (2015, November). DreamScope Catcher: a Touch Sensitive Interface to Catch Dreams. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (pp. 417-420).

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