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Advisor(s)
Abstract(s)
Museum’s audiences are increasingly looking for compelling expe‐
riences where, besides learning, engagement and enjoyment are key success
factors. While gaming and storytelling are considered to be common approaches
to engage audiences with a museum’s collections, a formal comparison of the two
has not been found in literature. In this paper, we present the design and compa‐
rative study of two distinct interventions, namely a mobile game and a mobile
story that were designed to engage a young audience with the exhibit of the local
natural history museum. Focusing on the same scientific content derived from the
museum’s collection, we compare the effects of both interactive experiences on
a group of children. When comparing engagement, enjoyment and learning
outcomes, we correlate results with data derived from observations and skin
conductance biofeedback. The data collected so far suggest that children are 27%
more excited when using the game application compared with the story driven
one. Moreover, we find that children’s excitement peaks when encountering
selected artefacts presented in the museum exhibit. Finally, children’s learning
nearly doubled (44%) when using the game based experience versus the story.
We conclude the paper by discussing the implications of our findings and by
proposing potential future improvements.
Description
Keywords
Interactive experiences Gaming Storytelling Skin conductance Proximity sensing . Faculdade de Ciências Exatas e da Engenharia
Citation
Radeta, M., Cesario, V., Matos, S., & Nisi, V. (2017). Gaming versus storytelling: understanding children’s interactive experiences in a museum setting. In Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings 10 (pp. 163-178). Springer International Publishing.
Publisher
Springer International Publishing