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Gaming versus storytelling: understanding children’s interactive experiences in a museum setting

dc.contributor.authorRadeta, Marko
dc.contributor.authorCesário, Vanessa
dc.contributor.authorMatos, Sónia
dc.contributor.authorNisi, Valentina
dc.date.accessioned2024-05-09T11:00:35Z
dc.date.available2024-05-09T11:00:35Z
dc.date.issued2017
dc.description.abstractMuseum’s audiences are increasingly looking for compelling expe‐ riences where, besides learning, engagement and enjoyment are key success factors. While gaming and storytelling are considered to be common approaches to engage audiences with a museum’s collections, a formal comparison of the two has not been found in literature. In this paper, we present the design and compa‐ rative study of two distinct interventions, namely a mobile game and a mobile story that were designed to engage a young audience with the exhibit of the local natural history museum. Focusing on the same scientific content derived from the museum’s collection, we compare the effects of both interactive experiences on a group of children. When comparing engagement, enjoyment and learning outcomes, we correlate results with data derived from observations and skin conductance biofeedback. The data collected so far suggest that children are 27% more excited when using the game application compared with the story driven one. Moreover, we find that children’s excitement peaks when encountering selected artefacts presented in the museum exhibit. Finally, children’s learning nearly doubled (44%) when using the game based experience versus the story. We conclude the paper by discussing the implications of our findings and by proposing potential future improvements.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationRadeta, M., Cesario, V., Matos, S., & Nisi, V. (2017). Gaming versus storytelling: understanding children’s interactive experiences in a museum setting. In Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings 10 (pp. 163-178). Springer International Publishing.pt_PT
dc.identifier.doi10.1007/978-3-319-71027-3_14pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/5672
dc.language.isoengpt_PT
dc.publisherSpringer International Publishingpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/pt_PT
dc.subjectInteractive experiencespt_PT
dc.subjectGamingpt_PT
dc.subjectStorytellingpt_PT
dc.subjectSkin conductancept_PT
dc.subjectProximity sensingpt_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleGaming versus storytelling: understanding children’s interactive experiences in a museum settingpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage178pt_PT
oaire.citation.startPage163pt_PT
oaire.citation.titleInteractive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017pt_PT
oaire.citation.volume10690pt_PT
person.familyNameRadeta
person.familyNameQuintal Cesário
person.familyNameNisi
person.givenNameMarko
person.givenNameVanessa
person.givenNameValentina
person.identifierC-6558-2018
person.identifier.ciencia-idDE14-F1F6-E3CB
person.identifier.ciencia-id2117-1F65-4AB2
person.identifier.ciencia-id121B-A629-000D
person.identifier.orcid0000-0002-4842-3622
person.identifier.orcid0000-0002-0938-9476
person.identifier.orcid0000-0002-8051-3230
person.identifier.ridG-8658-2018
person.identifier.scopus-author-id56023057000
person.identifier.scopus-author-id22433754200
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublicationb61f79fb-d8d2-4a6a-9b01-aad2d852b953
relation.isAuthorOfPublication2aef4b68-b230-435e-87c1-850f2b59bd07
relation.isAuthorOfPublicationb913f3ee-99dd-4584-9922-0ed2a109b3f0
relation.isAuthorOfPublication.latestForDiscovery2aef4b68-b230-435e-87c1-850f2b59bd07

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