Repository logo
 
Publication

How much Sample Rate is actually needed? Arm Tracking in Virtual Reality

dc.contributor.authorNoronha, Hildegardo
dc.contributor.authorCampos, Pedro
dc.date.accessioned2024-05-14T14:39:11Z
dc.date.available2024-05-14T14:39:11Z
dc.date.issued2021
dc.description.abstractThere are plenty of studies dealing with the delays and other relations between head movements and visual response on Virtual Reality setups using head mounted displays. Most of those studies also present some consequences of deviating from those values. Yet, the rest of the human body remains relatively unmapped. In this paper, we present the data found during our research about vision-arm coordination. This data can be used to help build better and more efficient human computer interfaces, especially those that rely on a virtual avatar with a body and have resource restriction like battery or bandwidth. We tested body tracking Sample Rates ranging from 15 Hz up to 120 Hz (corresponding to total latencies ranging from 37 ms to 95.4 ms) and found out no significant user performance differences. We did, however, find that a small percentage of users are, indeed, capable of noticing the changes in Sample Rate. Based on the found results, we advise that, if one is trying to save battery, bandwidth or processor cycles, a low body tracking Sample Rate could be used with no negative effects on user performance.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationNoronha, H., & Campos, P. (2021, July). How much Sample Rate is actually needed? Arm Tracking in Virtual Reality. In 34th British HCI Conference (pp. 94-98). BCS Learning & Development.pt_PT
dc.identifier.doi10.14236/ewic/HCI2021.8pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/5683
dc.language.isoengpt_PT
dc.publisherBCS Learning & Development.pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/pt_PT
dc.subjectVirtual realitypt_PT
dc.subjectArm-trackingpt_PT
dc.subjectSample-ratept_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleHow much Sample Rate is actually needed? Arm Tracking in Virtual Realitypt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage98pt_PT
oaire.citation.startPage94pt_PT
oaire.citation.title34th British HCI Conferencept_PT
person.familyNameNoronha
person.familyNamePereira Campos
person.givenNameHildegardo
person.givenNamePedro Filipe
person.identifier.ciencia-idC91B-B807-9B3B
person.identifier.ciencia-id7C19-B5E5-01CA
person.identifier.orcid0000-0001-8100-4983
person.identifier.orcid0000-0001-7706-5038
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication6cc5d940-f0f8-4ee5-8530-5d134c4aff4a
relation.isAuthorOfPublicationfb4a962b-b799-4ba2-8778-3d9d0a64b2b0
relation.isAuthorOfPublication.latestForDiscovery6cc5d940-f0f8-4ee5-8530-5d134c4aff4a

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
How much Sample Rate is actually needed.pdf
Size:
378.89 KB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: