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Advisor(s)
Abstract(s)
Ten years ago, Thaler and Sunstein introduced the notion of
nudging to talk about how subtle changes in the ‘choice archi tecture’ can alter people's behaviors in predictable ways. This
idea was eagerly adopted in HCI and applied in multiple con texts, including health, sustainability and privacy. Despite
this, we still lack an understanding of how to design effective
technology-mediated nudges. In this paper we present a sys tematic review of the use of nudging in HCI research with the
goal of laying out the design space of technology-mediated
nudging –the why (i.e., which cognitive biases do nudges
combat) and the how (i.e., what exact mechanisms do nudges
employ to incur behavior change). All in all, we found 23
distinct mechanisms of nudging, grouped in 6 categories, and
leveraging 15 different cognitive biases. We present these as
a framework for technology-mediated nudging, and discuss
the factors shaping nudges’ effectiveness and their ethical
implications.
Description
Keywords
Nudging Behavioral economics Persuasive technology . Faculdade de Ciências Exatas e da Engenharia Escola Superior de Tecnologias e Gestão
Citation
Caraban, A., Karapanos, E., Gonçalves, D., & Campos, P. (2019, May). 23 ways to nudge: a review of technology-mediated nudging in human-computer interaction. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-15).
Publisher
ACM