Name: | Description: | Size: | Format: | |
---|---|---|---|---|
341.7 KB | Adobe PDF |
Advisor(s)
Abstract(s)
About 20% of all people killed on roads are pedestrians. Virtual Reality (VR) simulators can be
used to train street crossing and improve pedestrian safety, but the use of this technology has some
limitations that need to be addressed. Common issues are related to the ecological validity of the
experience because of poor immersion, movement limitations, and lack of visual and audio effects.
In addition, these simulators are often very expensive. To address this, we developed a pedestrian
street-crossing simulation that can be delivered through two mediums, a low-cost CAVE (Cave
Automatic Virtual Environment) or a Head-Mounted Display (HMD). These two environments
provide a high immersive experience, simple architecture, and a lower cost of deployment.
Following an independent samples design, 20 participants were randomly allocated to the CAVE
or HMD group and performed a street-crossing task. We measured the percentage of collisions
with vehicles and presence through the Witmer and Singer Presence Questionnaire. Our results
show that the percentage of collisions was significantly higher in the HMD group. Presence scores
were high for both groups, but not significantly different. These results can be used to inform the
design of VR simulators for safe street-crossing.
Description
Keywords
Pedestrian safety simulator VR environments User experience Pedestrian behaviors . Faculdade de Ciências Exatas e da Engenharia
Citation
Ahmad, M. A., & Cameirão, M. S. (2021). Road crossing behaviors of pedestrians in two different virtual reality environments. in Proc. 13th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies, P Gamito, D Brown, and S Koenig (Eds), pp. 114–121, Serpa, Portugal, 8-10 Sept. 2021.
Publisher
Universidade Lusófona de Humanidades e Tecnologias, Portugal