Loading...
5 results
Search Results
Now showing 1 - 5 of 5
- DreamScope Catcher: a Touch Sensitive Interface to Catch DreamsPublication . Dionisio, Mara; Bala, Paulo; Trindade, Rui; Nisi, Valentina; Nunes, Nuno JardimDream Scope is the interactive, stand alone, self contained portion of a bigger Art installation named Lucid Peninsula. The goal of the installation is to offer a way for people to experience the future through a physical interactive installation. To achieve this aim we designed and developed the interactive DreamScope device, while the Time’s Up collective designed and built the physical installation. On one side with the DreamViewer binoculars enable participants to see the Lucid Peninsula fictional world and absorb data relating to factors such as air quality, presence of plant and other life forms, etc. On the other side of the installation, the audience will be able to borrow mobile devices (DreamCatchers) and ‘catch’ the dreams of the inhabitants of the peninsula, which are mixed with memories of the world before it was transformed.
- SINAIS from Fanal: design and evaluation of an art-inspired eco-feedback systemPublication . Nisi, Valentina; Nunes, Nuno Jardim; Quintal, Filipe; Barreto, MaryIn this paper we present the challenges exposed during the designing, implementing and assessment of a novel eco feedback system resulting from the intersection of human computer interaction (HCI), and Digital Art. We explore how a digital art mode of inquiry can contribute to expose existing challenges in eco-feedback technology. Our new art inspired eco-feedback visualization, maps electricity consumption to effects on natural elements of the local natural landscape. The feedback was piloted with eight local families for four weeks. Reactions of the users were assessed through interviews and quantitative measures. Our findings showed that users found the mapping of the eco feedback to artistic representations of elements of the natural environment somehow compelling, despite lacking of clear quantitative information. In conclusion, the conducted study provide useful findings and insights into future deployment of eco-feedback using artistic visualizations, information visualization and motivating behavior change.
- Yarn: a product for unraveling storiesPublication . Buenafe, Susan; Guzman, Luis; Kannan, Namrata; Mendoza, Kristine; Nunes, Nuno Jardim; Nisi, Valentina; Campos, Pedro; Gonçalves, Frederica; Campos, Miguel; Freitas, PauloWriting is one of the oldest human activities, dating back as far as 3200 BCE. This paper provides an industrial case study about understanding the creative writing process using interviews and directed storytelling on aspiring and established writers and educators, performed during a one year capstone project, where teams of HCI students pair up with industrial designers and developers in order to solve a real world design problem. After 26 interviews and 55 hours of analysis, four concepts were used as dimensions to analyse creative writing applications: serendipity, haven, evolution and shuffle. Based on these ideas, we developed a series of prototypes by gradually increasing the fidelity of each successive prototype and making changes elicited from user feedback. The culmination of our process is Yarn, a new writing application. Yarn helps writers “unravel their story.” With Yarn, a writer can (i) Play with structure; (ii) Easily move chunks of writing; (ii) Create alternatives of sections, and (iv) Write in a beautiful distraction-free way.
- Watt-I-See: A Tangible Visualization of EnergyPublication . Quintal, Filipe; Jorge, Clinton; Nisi, Valentina; Nunes, Nuno JardimThis paper describes a tangible visualization that explores the link between the impact of energy feedback on household consumers and the resource demand impact on energy production. Specifically, it positions a novel perspective attempting to move beyond the known limitations of current eco-feedback systems and contributes to enhance our understanding of how consumers comprehend energy production. The work is informed by a comprehensive study of an installation that displays the ratio of current power generation sources and the percentage of grid renewables. The paper provides design insights for creating novel eco-feedback visualizations that leverage the balance between user lifestyles and the desire to influence consumption behaviors and practices. Evaluation results show an increase in energy literacy and awareness as well as identifies high consumer preferences towards simple, representative interfaces and ubiquitous immediate feedback. Our study shows potential in terms of future scenarios for eco-feedback in distributed energy micro-generation and other inevitable disruptive changes for the energy utility.
- Beyond Eco-feedback - Using Art and Emotional Attachment to Express Energy ConsumptionPublication . Nisi, Valentina; Nicoletti, Diego; Nisi, Raffaella; Nunes, Nuno JardimThis paper describes several art based eco-feedback concepts conceived around the potential of emotional attachment between people and the natural environment. Starting from a sensor-infrastructure that looks at how families consume electricity in their homes, we investigate several artistic visualizations of the Madeiran local landscapes exploring the connection between families and elements of the endemic laurel forest. The approach described here leverages digital art as a means to go beyond traditional eco-feedback technology. By coupling people and the forest landscapes we intend to narrow the physical, temporal and psychological gaps between our everyday actions and nature. We explore how people can build a direct emotional connection between their daily energy consumption and the impact on the natural environment (such as climate change and related forest fires, mudslides, desertification and erosion).