Name: | Description: | Size: | Format: | |
---|---|---|---|---|
1.83 MB | Adobe PDF |
Advisor(s)
Abstract(s)
Exergames help senior players to get physically active by
promoting fun and enjoyment while exercising. However,
most exergames are not designed to produce recommended
levels of exercise that elicit adequate physical responses for
optimal training in the aged population. In this project, we
developed physiological computing technologies to
overcome this issue by making real-time adaptations in a
custom exergame based on recommendations for targeted
heart rate (HR) levels. This biocybernetic adaptation was
evaluated against conventional cardiorespiratory training in
a group of active senior adults through a floor-projected
exergame and a smartwatch to record HR data. Results
showed that the physiologically-augmented exergame leads
players to exert around 40% more time in the recommended
HR levels, compared to the conventional training, avoiding
over exercising and maintaining good enjoyment levels.
Finally, we made available our biocybernetic adaptation
software tool to enable the creation of physiological adaptive
videogames, permitting the replication of our study.
Description
Keywords
Exergames Biocybernetic loops Cardiorespiratory fitness Heart rate Senior adults Physiological computing . Faculdade de Ciências Exatas e da Engenharia
Citation
Muñoz, J. E., Cameirão, M., Bermúdez i Badia, S., & Gouveia, E. R. (2018, October). Closing the loop in exergaming-health benefits of biocybernetic adaptation in senior adults. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. 329-339).
Publisher
ACM