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Mystiria: an intergenerational game for climate literacy and collaborative action

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Resumo(s)

Current interventions for climate literacy are fragmented, as they target adults or children, rather than fostering collaboration and intergenerational dialogue. To foster climate change awareness among adults and children, we have designed and developed Mys tiria, an intergenerational collaborative game integrating asymmet ric mini-games that address real-world sustainability challenges. Additionally, Mystiria integrates educational quizzes and tasks to promote critical thinking and knowledge transfer between players. This demonstration aims to illustrate the potential of intergener ational serious games for climate change awareness and sustain ability through a hands-on multiplayer interactive session, while potentially creating a safe environment for learning and collabora tion.

Descrição

Palavras-chave

Serious games Climate change Sustainability Asymmetric play Adult-child interactions . Faculdade de Ciências Exatas e da Engenharia

Contexto Educativo

Citação

Joana Spínola, Pedro Campos, Lígia Gonçalves, Mara Dionísio, and Paulo Bala. 2025. Mystiria: An Intergenerational Game for Climate Literacy and Collaborative Action. In Interaction Design and Children (IDC ’25), June 23–26, 2025, Reykjavik, Iceland. ACM, New York, NY, USA, 5 pages. https: //doi.org/10.1145/3713043.3731479

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