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Orientador(es)
Resumo(s)
Current interventions for climate literacy are fragmented, as they
target adults or children, rather than fostering collaboration and intergenerational dialogue. To foster climate change awareness
among adults and children, we have designed and developed Mys
tiria, an intergenerational collaborative game integrating asymmet
ric mini-games that address real-world sustainability challenges.
Additionally, Mystiria integrates educational quizzes and tasks to
promote critical thinking and knowledge transfer between players.
This demonstration aims to illustrate the potential of intergener
ational serious games for climate change awareness and sustain
ability through a hands-on multiplayer interactive session, while
potentially creating a safe environment for learning and collabora
tion.
Descrição
Palavras-chave
Serious games Climate change Sustainability Asymmetric play Adult-child interactions . Faculdade de Ciências Exatas e da Engenharia
Contexto Educativo
Citação
Joana Spínola, Pedro Campos, Lígia Gonçalves, Mara Dionísio, and Paulo Bala. 2025. Mystiria: An Intergenerational Game for Climate Literacy and Collaborative Action. In Interaction Design and Children (IDC ’25), June 23–26, 2025, Reykjavik, Iceland. ACM, New York, NY, USA, 5 pages. https: //doi.org/10.1145/3713043.3731479
Editora
ACM
