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- Human work interaction design for pervasive and smart workplacesPublication . Campos, Pedro F.; Lopes, Arminda; Clemmensen, Torkil; Abdelnour-Nocera, JosePervasive and smart technologies have pushed work place configuration beyond linear logic and physical boundaries. As a result, workers’ experience of and ac cess to technology is increasingly pervasive, and their agency constantly reconfigured. While this in certain areas of work is not new (e.g., technology mediation and decision support in air traffic control), more recent developments in other domains such as healthcare (e.g., Augmented Reality in Computer Aided Surgery) have raised challenging issues for HCI researchers and practitioners. The question now is: how to improve the quality of workers’ experience and outputs? This workshop focuses on answering this question to support professionals, academia, national labs, and industry engaged in human work analysis and interac tion design for the workplace. Conversely, tools, proce dures, and professional competences for designing hu man-centered technologies for pervasive and smart workplaces will be discussed.
- Co-designing personas for user experience and engagement in automationPublication . Abdelnour Nocera, Jose; Cabrero, Daniel; Campos, Pedro; Gonçalves, Frederica; Clemmensen, Torkil; Gissing, Robin; Nielsen, Lene; Saadati, ParisaThe aim of this workshop is to engage in co-design of personas to explore the interplay of autonomous technologies with user experi ence and engagement. Automating a process that is embedded into people’s everyday lives and activities will surely impact their expe rience. In a time where there is strong push towards more and more automation in our daily life, the workshop will explore the value of co-design in bringing to the fore the opportunities and issues of such trend on users’ experiences and engagements in multiple con texts such as work, health, entertainment and learning. Through the co-design of personas in future scenarios of automation the work shop will concretely identify valuable automation design goals for user experience and engagement drawing on participants’ knowl edge from industry projects and academic research.Tree concrete outcomes from the workshop are the following:
- SENSE-SEAT: challenging disruptions in shared workspaces through a sensor-based SEATPublication . Ehrenberg, Nils; Silva, José Luís; Campos, PedroCreative industries’ workers are becoming more prominent as countries move towards intellectual-based economies. Consequently, the workplace needs to be reconfigured so that creativity and productivity can be better promoted at shared workspaces. We report on a study based on diaries, interviews and probes, with 8 creative industries’ profes sionals at a co-working space, with the goal of understand ing their advantages and disadvantages, and causes for cognitive disruptions. Findings indicate that temperature, noise and coworkers’ requests are the main causes for dis ruptions in the work processes. The insights are used to inform the design process of SENSE-SEAT, a seat with em bedded sensors and tangible actuators, as a contribution to reimagining the role of tangible and embedded interac tion in intelligent furniture. We are currently at a prototyping stage, with 3D prints and 3D renders and we explain the design process and outlining the early results.
- CHI 2013 human work interaction design (HWID) SIG: past history and future challengesPublication . Clemmensen, Torkil; Campos, Pedro F.; Katre, Dinesh S.; Abdelnour-Nocera, Jose; Lopes, Arminda; Orngreen, Rikke; Minocha, ShaileyIn this SIG we aim to introduce the IFIP 13.6 Human Work Interaction Design (HWID) approach to the CHI audience. The HWID working group aims at establishing relationships between extensive empirical work-domain studies and HCI design. We invite participants from industry and academia with an interest on empirical work analysis, HCI, interaction design and usability and user experience in work situations and in the workplace. This SIG is a vital step towards creating a CHI2014 workshop on this topic.
- Digitally augmenting the physical ground space with timed visual cues for crutch-assisted walkingPublication . Peres, Beatriz; Campos, Pedro; Azadegan, AidaThis late-breaking work presents initial results regarding a novel mobile-projection system, aimed at helping people to learn how to walk with crutches. The existing projection-based solutions for gait training disorders are based on walking over a fixed surface (usually a treadmill). In contrast, our solution projects visual cues (footprints and crutch icons) directly into the floor, augmenting the physical space surrounding the crutches, in a portable way. Walking with crutches is a learning skill that requires continuous repetition and constant attention to detail to make sure they are being used correctly, avoiding negative consequences, such as falls or injuries. We conducted expert consultation sessions, and we identified the main issues that patients face when walking with crutches. This informed the design of Augmented Crutches. We performed a qualitative evaluation and conclude with design implications: the importance of timing, self-assurance and awareness.
- Designing an interactive forest through sensor-based installationsPublication . Dória, André; Campos, Pedro; Fernandes, EmanuelWe describe the design approach of an interactive exhibition called "The Interactive Laurissilva". The exhibition is about Madeira Island's endemic forest, and is composed of 15 sensor-based interactive installations. We discuss the interaction styles that were adopted, reflecting upon the ethnographic observation of visitors and we summarize the lessons learned.
- Human work interaction design for e-Government and public information systemsPublication . Katre, Dinesh; Campos, Pedro; Clemmensen, Torkil; Orngreen, Rikke; Pejtersen, Annelise MarkVaried backgrounds of users, heterogeneous delivery media and diverse socio-cultural and organizational contexts pose new challenges of human work interaction design in the field of e-government and public information systems. The workshop will consolidate the empirical case studies of how human work analysis and interaction design has benefited in enhancing the user experience of e-government and public information systems and a set of effective methods, techniques and theories for this purpose. Selected research papers from the workshop will be published in the International Journal of Public Information Systems (IJPIS), Sweden.
- The monarch room: an interactive system for visualization of global migration dataPublication . Caraban, Ana; Paulino, Teresa; Pereira, Ricardo; Spence, Robert; Campos, PedroRepresentation, presentation and interaction are subjects that require to be consciously contemplated while designing information visualization systems. This paper describes the ideation and design process of The Monarch Room, an information visualization system of global migration data. Our solution was designed to allow visitors of a museum to select, browse and interact with a visual interactive representation of migration flows in a unified view. Visitors can convey their learning purposes by seamlessly combining criteria such as time scales, location, and reasons behind migration, from either manual our automatic interactions. We believe our work contributes to the design of interfaces that enable a more in-depth understanding of global human migration patterns. In this paper, we describe our first design and research efforts.
- Designing for workstyle transitions: interaction design tools for software engineeringPublication . Campos, Pedro Filipe Pereira
- SENSE-SEAT: reimagining ergonomics for a creativity support workstationPublication . Campos, Pedro; Pestana, João; Campos, Miguel; Freitas, Paulo; Ehrenberg, Nils; Hidzik, WojciechWe present an approach for improving creativity at the work place based on reimagining office furniture and bringing sub tle technological elements to persuade office workers towards more healthy, creative workstyles. SENSE-SEAT aims to shed light on how we can better design interactive furniture for the workplace.